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> the
> correct one is:
> #declare scurve = function (r) {6*pow(r, 5) - 15*pow(r, 4) + 10*pow(r,
> 3)}
Sweet. Since this will probably also elliminate the problems with 3D noise,
maybe I'll implement it as a noise_generator option in my patch.
- Slime
[ http://www.slimeland.com/ ]
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